F-Zero GX Cheats Cheats ( GCN )

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F-Zero GX is the culmination of a painful realization for Nintendo: you can't go it alone in the console race. With so many established franchises and a high demand for sequels, it'd be virtually impossible for Nintendo to deliver the goods and work on new titles at the same time. Lucky for us, ex-rival Sega and Nintendo have found each other and promptly tasked the makers of Super Monkey Ball with the creation of a true F-Zero sequel for the both the arcades and GameCube. If you're still in doubt whether Amusement Vision would be up to the task to deliver a smashing F-Zero experience on GameCube, just plop this disk into your system and soak in the insanity of speed, light, and sound. F-Zero is back -- and it's faster and more difficult than ever.

This guide is designed to help you get better at playing the game. Though we can't perform miracles and give you faster reflexes, basic knowledge of the necessary strategies and plenty of practice will help turn you into a Master.

Part 1 of the guide is now online. With the next update, we will add more strategies for the remaining tracks and story mode, as well as screenshots and more.

Online Strategy Guide

In the F-Zero GX Shop, enter X, X, X, Y, X, X, X, Y, Z, Z, LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT

Date Added: 1970-01-01

Unlockable: Master Class

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To unlock Master Class, come in first place in the following Cups on Expert: Ruby, Emerald and Sapphire.

Date Added: 1970-01-01

Unlockable: Dark Schneider

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To unlock the Dark Schneider, beat all of the chapters in Story Mode.

To unlock the AX machine parts, beat Story chapters on the Hard difficulty.

Date Added: 1970-01-01

Unlockable: Diamond Cup

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To unlock the Diamond Cup, come in first place in the Ruby, Sapphire and Emerald Cups (on Standard or Expert).

Date Added: 1970-01-01

Unlockable: Sonic Oval

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To unlock the AX Mute City Sonic Oval, beat the AX Cup.

Date Added: 1970-01-01

Unlockable: AX Pilots

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Beat the Story Mode chapters on Very Hard to unlock AX Pilots.

Date Added: 1970-01-01

Unlockable: AX Tracks

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To unlock AX Tracks, get first in AX Machine Tracks or beat all the grand prix on Master.

Date Added: 1970-01-01

Hint: Snake Technique

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This controversial "technique" exploits F-Zero's finely tuned physics model to simulate special boosts caused by correctly leaning into curves using the controller's shoulder buttons.

To use the snake technique, select a heavy car with a high grip rating (A) like Black Shadow's Black Bull, then set it up for high acceleration. By alternating L and R and turning left and right at the same time, players then drive serpentines and essentially simulate turns on a straightway. Use of this technique on wide courses results in incredible lap times.

If you're having trouble executing the technique, know that it's not a matter of rapidly pressing buttons. Turn left while holding L, then turn right while holding R after you've performed a visible turn.

Repeat ad infinem and get faster and faster. You'll see results even when using Captain Falcon's machine -- just make sure it's set up for high acceleration. Don't overdo it. When you're steering into turns, steady your craft and don't forget to hit the dash plates.

Fantasista:
-Liberty Manta (D)
-Scud Viper (C)
-Triple -Z (A)
(1360 kg)

Date Added: 1970-01-01

Hint: Car Setup

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Pay attention to the Machine Setting graph before racing. Each F-Zero racer can be customized by moving the slider to the left or the right.

Acceleration / Left-Balanced: Move the line to the left to balance the car for quick turning. This setting is appropriate for technical courses with many sharp turns and few long straights. The car will boost off the start much faster and perform better while drifting. When using a car balanced for acceleration, use the drift turn technique (press L and R while turning) to prevent speed loss in corners.

Top Speed / Right Balanced: Move the line towards the right to balance the car for faster top speeds. This setting is best for courses with long straights (or pipes) and few sharp turns. The car doesn't drift as well and has lower acceleration after impacts or from the start line. Use the slide turn technique to navigate around corners (press R while turning right, L while turning left) and follow the apex of the curve for best results.

Date Added: 1970-01-01

Hint: Ultimate machine

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The ultimate machine is perfect for decent players. The name is the Sky Lynx -RX

  • Super Lynx(B)(cockpit)
  • Sky Horse(C)(body)
  • Devilfish -Rx(A)(booster)
Please note that the devilfish -rx is an F-Zero AX part. You need to complete one of the story levels on hard or go to the nearest arcade to get it.

Date Added: 1970-01-01

Hint: Toggle the Subtitles

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When you Beat Any Cups on any difficulty in Grand Prix mode when Mr.Zero is going to interview you Press Z to toggle the subtitles to hear the spoken dialogue. This also works on the CGI FMV sequences in Story Mode.

Date Added: 1970-01-01

Hint: Lateral Shifting

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This tip is best achieved on the "lateral shift" level. While driving, aim at the inside of any of the blind corners, just to the outside of the posts. You would normally fall off, but if you push back towards the middle of the track at the last second, you will fly across the gap and receive a large boost when you land on the road.
When you first try this, instead of turning back towards the middle of the track, use the L and R buttons to drift in the right directions. This is easier than actually turning the ship, but the boost will be slightly smaller.
This trick can be done on any course with any vehicle, but the custom "scud spider z" seems to be very fast and not too difficult, whilst some are nearly impossible. This trick can knock about 5-7 seconds off the first lap alone on this particular course, hence the trick's name.

When buiding your own custom machine out of earned parts, it is interesting to find machines with special names. Most of the names for the machines created are just the names of the parts added together, however, after looking at different combinations of parts, some machines with special names can be discovered. Here's the partial list of special machines and their stats:

Salvation:
-Rapid Barrel (C)
-Blast Camel (B)
-Raiden -88 (D)
(1390 kg)

Master Work:
-Sky Horse (C)
-Moon Snail (B)
-Titan -G4 (D)
(1440 kg)

Long Shot:
-Rapid Barrel (C)
-Aerial Bullet (C)
-Scorpion -R (E)
(1220 kg)

Beat The Beast:
-Fire Wolf (B)
-Muscle Gorilla (B)
-Titan -G4 (C)
(1740 kg)

King Neptune:
-Grand Base (A)
-Super Lynx (B)
-Titan -G4 (B)
(2380 kg)

Sockdolager:
-Big Tyrant (A)
-Muscle Gorilla (C)
-Boxer -2C (C)
(2210 kg)

Desert Camel:
-Big Tyrant (A)
-Blast Camel (D)
-Bazooka -Y5 (D)
(2030 kg)

Gargoyle:
-Funny Swallow (D)
-Bright Spear (C)
-Boxer -2C (C)
(1170 kg)

Out Rider:
-Funny Swallow (D)
-Windy Shark (D)
-Bazooka -Y5 (E)
(960 kg)

Nightmare:
-Grand Base (A)
-Aerial Bullet (A)
-Thunderbolt - V2 (E)
(2480 kg)

Trailblazer
Dread Hammer (A)
Energy Crest (E)
Sunrise (B)
2080Kg

Eliminator
Rapid Barrel (C)
Combat Cannon (A)
Devilfish-RX (A)
2000Kg

Scorcher
Valiant Jaguar (B)
Garnet Phantom (E)
Sunrise (B)
1780Kg

Enter the F-Zero Shop under the Customization menu. Go to the screen where you can buy machines, machine parts, and items, and enter the following code useing the digital pad and buttons:

Z, LEFT, LEFT, LEFT, Z, Y, X, Z, LEFT, RIGHT, LEFT, RIGHT, Z, X, Z, X, Z.

You can do it slowly. When entered correctly, you will hear a chime. You can now buy "Sounds of Big Blue" in the shop for 99 tickets.

To activate this easter egg, hit Z after highlighting any Big Blue track (in Practice or Time Attack).

You can also unlock the "Sounds of Big Blue" by beating all cups on Master difficulty.

Alternate Code:
Agenthawk333 offers an alternate code: Z, LEFT, RIGHT, LEFT, Z, Y, X, Z, LEFT, RIGHT, LEFT, RIGHT, Z, X, Z, X, Z.

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