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Elder Scrolls IV: Oblivion, The Cheats Cheats ( PC )
The Elder Scrolls IV: Oblivion Online Guide.
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Your task is really quite simple. All you need to do is close all of the Oblivion gates and save Cyrodiil from certain doom, rise to the top rank in every guild, become the strongest warrior to ever walk the earth, and complete about a million side quests. Ok, maybe you have a lot of work ahead of you, but you’ve come to the right place. IGN Guides is your source for everything you need to know about The Elder Scrolls IV: Oblivion. We’ll take you through the entire game and show you were all of the greatest rewards can be had. Before you get lost, make sure you check out our guide.
The Elder Scrolls IV: Oblivion online guide.
Cheat List
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While playing, drop the developer console via the TILDE key (next to numeric one). You may need to add a -dev or -devuser switch to the command or target line to the game executable via a Windows shortcut. All codes listed here are unverified.
help ... List available console commands
tgm ... Invulnerability
tcl ... Toggle clipping
lock
unlock ... Unlock highlighted object
kill ... Kills highlighted entity (kills self if no target is selected)
modpcs
modpca
Submitted by planetelderscrolllord
Verified by APY - PlanetElderScrolls, roxykittyd - PlanetElderScrolls
Item Spawn Cheat
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Drop the console and input player.additem itemIDname integer where itemIDname is the internal name for the item and integer is the number of that item you want. For a complete list of items and their IDnames, download the Excel file (ZIP) from IGN's FAQs site.
Download Item List (XLS)
Submitted by PlanetElderScrolls
World Warping Cheat
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Drop the console via the TILDE key and input player.coc locationIDname where locationIDname is the map you wish to go to. For a complete list of location IDs, head for IGN's FAQs site.
View Location ID List
Submitted by PlanetElderScrolls
Hint: Stealing From Blind And Mentally Retarded NPCs
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I tested this on armor only, but I see no reason why it wouldn't work for any item if it's large enough for your atavism to collide with it.
First off, go to any armor shop that has a piece of armor on display that you want. Jump up onto the shop keep's counter and just run into and knock the armor item off the counter. This is not illegal and noone will even care. Next, keep kicking it by running into it multiple times until you have the item in a corner away from the view of the shop keeper.
The shop owner will actually follow you around the shop while you run about. Get him/her to follow you to the opposite end of the store, then quickly run back to where you placed the armor item. Use the sneak ability (default RIGHT CTRL) and pick it up before they see you. Done.
Submitted by Laerun
Hint - Sneak Walk Increase (Requires Rufio)
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The Inn of Ill Omen is located Northwest of Bravil along the road. In the basement of it is a guy named Rufio. As long as you are reasonably quiet he will sleep forever allowing you to sneak around the room increasing the skill easily. Just put your guy facing a corner and rig the stick to keep walking and you gain a new level roughly every minute (early on). Note that if you killed Rufio as part of the Dark Brotherhood's quest, you won't be able to use this exploit.
Hint - This Fight's Freaking Easy
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Having trouble with strong monsters or opponents? Work a bit on your Alchemy skill and learn to concoct potions to "Damage Health". Combine such potions with your most potent weapon and hit your enemy a few times, then run off and cackle like a maniac while your quarry dies within minutes. (Repeat as necessary).
Hint - Arena Blindspot
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This requires your acrobatics to be fairly high (always jump when travelling to increase it), since you need to jump to a spot that's normally out of reach. The blind spot is not immune to ranged weapons or spells, but for the most part, you can take down enemy combatants with your ranged weapons or spells without a loss.
Naturally, save your game before you attempt this.
As soon as the fight starts, run to the left. There is a gray stone pillar, next to the gate. Just jump on and up onto it, as high as you can. Often your opponent is there attacking you so the force of the attack may actually push you onto the short pillar.
If you do it right, you can stay perched up there, safely out of reach of most melee fighters. You can proceed to destroy your opponents with arrows or other ranged attacks at your disposal.
Hint - Free Iorn Arrows
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Go to the arena in the Imperial city and watch the blue team archer shoot arrows. Half the time you can go in there, the arrows the archers shoots will be there and you can simply take them without being labelled a thief. Naturally, you may want to save before attempting this.
Hint - Sneak Walk Increase (Requires Armand)
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There is a way for you to get your sneak skill to rise very quickly in the game. When you have the option to join the theives guild by meeting Armand at the Imperial Water Front garden around 11 pm, accept his task. He will offer you the option to buy lockpicks. Don't buy any. Go into sneak mode and go behind him. Not only will you get the lockpicks from him for free, you can also repeatedly pickpocket him to build up your sneak skill and all he'll say is to go ahead, he doesn't need it anyway.
Hint - Sigil Stone Picker
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The gates generate a random plane of oblivion along with a random sigil stone. Go through the tower all the way to the top, till you reach the sigil stone. Simply save the game before the stone spawns and you can re-randomize the stone by re-loading the game, if it's not to your liking.
Hint - Mercantile Increase
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You can raise most other skills without trouble, except perhaps, for Mercantile. Go to the tents in Kvatch. Equip any weapon and get on horseback. Once this is done, talk to the Orc woman with corn rows and sell the weapon to her. Your weapon will not be sold but you will get 200 gold every time you attempt this. It raises the mercantile skill while you make money. Win-win.
Submitted by rikyyo
Hint - Exploiting The Unicorn
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The unicorn offers tranquility. It's also unseasonably warm. If you have a uniorn, go to any city with a stable and stable the unicorn. Lock the unicorn inside while you are outside. Draw your weapon and the unicorn will get mad. A guard will go inside the stable and start attacking the unicorn. Close the gate in after the guard while remaining outside. The unicorn will kill the guard and you can loot the body.
Each guard has a key to his respective city. You can then fast travel to a different city and you can do it again. Some of the stables have a way for the unicorn to get out, so beware. If the unicorn gets one attack in, it will probably kill you. The only way to kill unicorns is with daedric, magic, or silver weapons.
Hint - Increase Disposition Every Try
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If you are trying to get a person to like you that has the persuasion option when you talk to him you can incrase the maximum disposition level a little bit more.
I've tested this trick out myself with some Imperial city gaurds and it works as long as you keep trying with the person until you reach the "Disposition Maxed" message on the persausion menu.
All you need to do is talk to the person you wish to persuade with your weapon DRAWN and then get him to like you through the persuasion ability until the menu says "Disposition Maxed."
When you do that, simply stop talking to the character and put your weapon away, when you then go to the persuasion menu and look at the disposition level you will see it is somewhat higher(I believe the maximum posible disposition you can achive through this secret is ten). The amount you can get from this seems to depend on the NPC's persuasion level and your charcters persuaion level and the NPC may have a grudge with you or a bond with you from things you may have done to help or hurt them or your charcter may have infamy and/or fame, or the guild you belong in and your curent rank in that guild may affect the way this person feels about you.
I must also warn that certain charcters aren't possible to persuade mainly charcters involved with quests, (For example Baurus of the Blades.)
Hint: Free Weightless Daedric Weapons
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After you've gained access to the Arcane University (to do so you must join the Mages Guild), purchase two cheap bound weapon spells. You can get the Bound Dagger spell from the Discount Spells shop in the Imperial City's Market District. Make the second spell you buy bind a weapon that you want to keep.
Go to the Arcane University's Praxographical Center (northeast corner) and create a spell that does Bound Dagger for one second on self. You can repeatedly use this spell to raise your Conjuration skill above level 25, a level you'll need to achieve in order to get the free weightless Daedric weapons.
Once your Conjuration is at level 25 or higher, make a new spell that will cast Bound Dagger and Bound "whatever weapon you want." (If you don't see the option to create a spell that does anything other than Bound Dagger, you'll need to make sure that you can actually cast the other bound weapon spell. If you can't, raise your Conjuration skill even higher.) Make sure that you add the Bound Dagger effect first, then add the second bound weapon effect. Set both effects for a duration of one second.
Cast the spell you've just created and wait for the sound of weapons equipping. Immediately go to your menu and you'll see that the second bound weapon appears in your inventory. Simply drop the weapon and you can then pick it up to keep forever. The weapon has no sell value but it's weightless and pretty powerful. This bug can be repeated as many times as you like, giving you access to an infinite number of Daedric weapons.
Hint - Fast Travel For The Grossly Obese
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After clearing out one of the many dungeons in Oblivion, you may wish to carry out more valuable loot, items, armor and weapons than your current level of Encumbrance will allow. If you're able to, you can cast spells that will temporarily raise the amount you can carry, but if that's not an option for you, a simple potion of feather can be very helpful in a pinch.
Clear out all the enemies, taking note of where all the highly valuable (and sometimes heavy) items you're going to want to carry out with you are. Next, load up as much as you can carry, and drink your feather potion. This will temporarily raise your Encumbrance. Now, quickly run around and grab the other items you want to take. Get outside the dungeon before your potion runs out, and fast-travel wherever you wish.
No matter how far away your destination is, you'll make it, along with all the stuff that you picked up. Travel to a merchant to sell it all, or travel to your home/hideout to stash it for later. When you arrive, you will be over-encumbered, so in order to move, you'll either have to drink another feather potion, or temporarily drop a few things.
I usually fast-travel just inside the gate to the Market District of the Imperial City, where I temporarily drop whatever I can't carry, then run right around the corner to the various shops. I sell everything I don't want to keep, then I return to the gate and pick up the things I dropped. It's a great way to make large sums of cash fairly quickly.
Hint - Unlimited Enchanted Daggers
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This incurs the wrath of the guards and pretty much sets your fellow mages up for NPC-related slaughter (not the Harry Potter version).
Once you have gained access to the Arcane University you can harvest an unlimited supply of enchanted daggers. The NPC mages all carry a randomly enchanted dagger. Since the mages at the University level-up with you, the higher your level, the higher the quality of the dagger and the stronger the enchantment.
At level 2 the NPC mages will have an iron dagger and around level 6 they will start carrying dwarven daggers. Since you may not steal or kill your fellow mages you have to trick the gaurds outside of the gates to assist you. Simply walk up to any of the guards and attack them. When the guards ask you to surrender select "resist arrest".
There will be two guards outside, so you need to make sure to get both of them to follow you. Once you have them in tow, run into the academy and wait for your fellow mages to assist you in killing the guards. As the battles go, the gaurds will usually win and kill all of the mages. If this is the case, you need to finish the guards off yourself. Afterwards, simply loot the bodies.
The main thing is you did not kill your fellow mages, so you won't be blamed for their deaths.
After the first time you do this you will trigger the gaurds and mages to hate each other forever. After hunting in a dungeon or doing a quest, check-in on the guild to see if any new guards or mages are lying around dead.
While the mages increase their level as you do, the guards do not, after a while the gaurds won't stand a chance against the mages. To solve this, wait until morning when the captain of the guard is inspecting the courtyard of the guild. Get him as well as the two guards to follow you into the guild; the three of them tend to be a match for the higher level mages.
Lastly, if the guard only attacks you and won't attack the mages, use an invisibility spell and he will switch targets.
Hint - Levelling FailSafe
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This little exploit can be taken advantage of to jack your levels up to 30 (when the items you earn will be of top quality). Just make sure to complete the quests with vulnerable NPCs or they will not survive the pummeling from high level enemies.
Simply travel to Leyawin and activate the 'Whom Gods Annoy' quest. Get it to the point where the woman gives you her Daedric staff. Instead of going to the dungeon to get rid of it, keep it for a while. The Everscamps it produces are incredibly easy to kill, have weak attack, and never stop respawning. Any ideas yet?
Personally, I was a Knight of Leyawin and went to the White Stallion Lodge to do this. I then decided that I wanted to level my Hand-to-Hand. So I punched the Everscamps to death again and again. A mere 10 minutes later I had raised my Hand-to-Hand almost 15 points.
I think many people don't think that the Everscamps give you experience points, but in fact, they do. I then leveled my block, blade, and heavy armor skills by about 20 points each before completing the quest.
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